I am an [Career], I shop at [Store], I prefer [Style], and I like to do everything with automation. Where can I do all of this in one place, why does Amazon make me order five (5) cases of water to get free shipping. Where are the brands I want on this eCommerce app, what is the best way to leverage logistical capital over human-capital?
What is more reliable? Where can I get it delivered faster? How does it impact my budget? What can I do if I want to automate all of my shopping without decrementing the ability to live life? I enjoy shopping, I do not like driving to multiple stores. I enjoy products, I dislike salespeople. Send me an e-mail, not a flyer.
What we enjoy about digital is the ability to filter search and dive into products without having to lift a finger. Artificial intelligence is the knock these days when it comes to technology, both ways forth and back. Though when it comes to eCommerce, users still need to browse five stores, track three shipments, and compromise on brands. Postmates will deliver a flashlight from any open hardware store; Amazon will deliver several body washes, though users want the one they want, not the one Amazon has.
A couple of years back I was working with a team in Florida to build a digital eCommerce platform for a 40% (market share scale) that represents a lot of things you see in the physical world, digitally printed.
Wondering how these platforms would adapt over time and certainly how they would sustainably adjust value through a change in the next decade. The next 10 years is normally a great benchmark for technology, as major shifts are infrequent in modern terms as far as an entire system.
We built layers into the platform that deliver you around the site, to experience the offering in many ways, and think through your purchases as a product owner, not just as a solution searcher.
Searching became something of an offering based approach where the system enabled the user to build bundles of products, filter the topics like many sites, view them as categories, such as few, and expand based on terms like Google.
Experiencing this in the early 2010's would feel as if Google + Amazon had a small sidekick that served the audience we built the platform for. We knew this would be the case, even before I started the project or even knew about it, they knew. The team was exceptional enough to create an elegantly aligned solution.
Augmenting reality started with the experience; understanding that the screen was only the glass ceiling of the factory and devising a new means to the approach was the beginning. A space limited by bounds became too little for some and a new exploration for few.
Region in the sense of screens is the real estate you have to depict the conceptual offerings and brand within the bounds of a monitor, tv, website, application, and even digital banners.
In the times of market shift & dramatic experiences, solutions are often keen to fit into new technology with ease. From offerings in a new space to shipping in a new method, the decayed half-life of modern becomes the fault of the post-era. What is discovered is that newer solutions are easier to adapt, as sometimes, the only option in offering and means of receiving and purchasing goods.
When people think of AR/VR they imagine something from TomTom GPS systems to Beatsaber. The current adopters are those that grew with these technologies and savor them as part of their daily exercises and toolbox, though not their main branch of viability.
Humans imagined flying cars for 2020, decades ago, and now a robotic society full of autonomy within the next few. The more tangible is leveraging current systems in streamlined methods. If a group of three (3) engineers can ship a product with walk & talk situations expanded upon the premise of Pokemon, we can certainly turn a global marketplace into an entirely digital spectrum.
Online Town - Better spaces to gather online | Product Hunt
Online Town is a video-calling space that lets multiple people hold separate conversations in parallel. It lets you…
Bringing digital realms to physical spaces, more likely the other way around, is about representing the core interactions we find valuable while also providing visibility and access to products in the market. Blockchain strives to do this with the ability to connect people with a variance of goods over a shared system that lacks a market force dictating provisioning with ubiquitous governance.
I walk up to a superstore and see people sitting outside waiting for groceries, goods, sitting on their phones. I still wonder how much of the experience is required to unfold for the satisfaction of idealist shopping to occur, you can shop on the internet and get most of these items delivered while walking in place.
Availability of goods, the quantity of demand, and delivery convenience in a space that feels as if it is shopping are the value behind a digital engine of consumerism. Taking a website into a transitory experience much like a game, without the friction of having to navigate, but exploring a rich experience in which is fewer carousels of goods, and more bound to something beyond the definitive interface of today.
Oculus is my go-to frame of reference for anything virtual, the idea of generating a room of fixed space in a digitally replicated or expounding nature seems so brilliant to me it is beautiful.
Creating a tailored shop or skin which is much popular in video games as of today, sounds in a short thought, vibrant. The idea of having user data and preferences populating the most profound eCommerce experiences to date may be overwhelming for a large audience. Less, a game engine the compromise between a unified solution and the visual aesthetic of turning the corner in the mall is the ideal structure.
The idea is this, walk through a virtual door, open something up, grab something — with an internet browser and you will be inside this portal of shopping, connected to all of the goods you will like, with an immediate distribution chain. Free of bureaucracy in the way eBay is, though with the quality of Amazon, feeling like something constructed by Facebook through the lens of Blizzard.
There are no intervals for users, the experience is of course choice and data-driven, though the context is imaginatively similar. The view is not too narrow, the goods are well presented, the spaces are top-level vertically organized, and the way to loop through is like turning a corner — in real life.
Imagined as a series of segments with a more virtually bound step into each majorly defined area (reviews, ratings, popular products), this is about buying & buying-power not cross-selling.
The goods you are looking for in a simple interface with a few clicks to other data, that you would not need a reference if of course there was a simple scale of quality. A stroke to turn a corner, a click for like-minded products, a few more keys to move, and the ability to open this across devices with only a series of gestures to replace keys.